D2.1 – End-User Requirements: Creating immersive experiences is a relatively new complex process. Thus it is needed to understand how should be this “experience” for the end-user and transform this feedback into requirements that would define how this needs to be. This document is a summary of the first work done to understand what users are expecting. Thus, it was organised a first round of workshops with them to showcase current immersive products and then conduct a co-creation session to let them explain what they are willing to have in the future. The outcome of this action is a set of end-user requirements for the offline and live scenarios within the ImmersiaTV project. In the following months, further activities will provide more detailed inputs that will contribute to the improvement of the developments.

D2.2 – Professional User Requirements: The creation of immersive content has multiple challenges, specially from a cinematographic language perspective (e.g: creating scripts, shooting perspective, production, etc.). Within this process, several professionals have a relevant role taking into account technical factors, but also other more creative. Thus ImmersiaTV involved a wide range of TV professionals to understand their point of view and start a co-creation process to define the pilots from a professional viewpoint. This document shows first results obtained  from the workshops carried out with professional users. The outcome is a set of professional user requirements for the offline and live produced content scenarios within the ImmersiaTV project that will contribute to guide the development and content creation. This document will be updated in following iterations.

D2.3 – Content ideation, production scenarios: This document addresses the content ideation and production scenarios for pilot 1 of the ImmersiaTV project, as well as a requirement analysis regarding software development needs, which is necessary to be considered to create and deliver synchronous experiences across devices (HMD, tablet, TV) based on omnidirectional video.
It specifies the software needs for pre-production, for content editing (both using a simple editor and a more advanced compositing tool), and to deliver the experience in different devices (HMD, tablet, TV).

D2.4 – Content Creation: This document lists the content creation datasets (video content) produced during and under terms of the Immersiatv project. There are three different types of data acknowledged: raw test content (no post production attributed), processed test content, finished footage used in the pilot demonstrators (pilot 1 and pilot 1.5). All content is published under Creative Commons Attribution-NonCommercial 4.0 license.

D3.1 – Architecture design: The first iteration of this deliverable defines the core technical concepts of ImmersiaTV project, it lays out the global architecture of the different software and hardware modules as well as the standards that will be used. It establishes the architecture and the interfaces of the various functional blocks that comprises the immersive system, mainly focusing on Pilot 1. All the main components foreseen in the project are described in order to provide the reference for implementation and integration activities in the project, including the Quality of Experience methodology and test scenarios that will be used to formalise the project results and its validation procedure.

D3.2 – Capture components: This deliverable describes the hardware and software components delivered for Pilot 1 resulting from Task 3.2 Capture.

D3.3 – Production tools: This deliverable describes the hardware and software components delivered for Pilot 1 resulting from the work done in T3.3 – Production Tools

D3.4 – Coding and decoding modules: The video encoding and decoding components are responsible for the compression and subsequent decompression of the 360 omnidirectional video stream. This deliverable describes the status of the hardware and software encoding components delivered for Pilot 1 in Task 3.4.

D3.5 – Delivery and reception: This deliverable describes the hardware and software components inside the distribution and reception pipeline of media content delivered for Pilot 1.

D3.6 – Interaction and display: This deliverable describes the hardware and software components delivered for Pilot 1

D3.8 – Workflow integration & End-to-end tests: This deliverable describes the process and methodology of integration components of the Immersia TV project. It contains information on how the releases were prepared and what functionalities appeared in each release. The document also contains description on testing process and lessons learned from the testing the integration process.

D4.1 Pilot execution and evaluation plan (2nd Iteration): The pilot execution and evaluation plan describes the overall pilot framework and details the different pilot activities that will be organised for each of the three pilots. These activities include user evaluations with both professional and end-users. There are three iterations of this deliverable, one for each of the pilots.

D4.2 – Pilot Execution Report: This deliverable reports on Task 4.2 pilots. The outcome of this deliverable is a description of the pilot 1 execution for the offline produced content scenarios within the ImmersiaTV project.

D4.3 – Technical Evaluation: This deliverable will detail the technical aspects of the outcome of the pilots, what worked and what didn’t, what should be improved from a technical performance perspective. The technical evaluation will be focused on the performance monitoring of different components delivered in the iterations of the project, the lessons learned in each iteration, and guidelines to improve performance.

D4.4 – User Evaluation: This report details, iteratively, the perception of the experience by the end- users, as well as the perception of professional content producers using the production tools from performance and service management perspectives. Usability aspects are also included in this report.

D5 1 – Market analysis report: This report provides a Market Opportunity Analysis of ImmersiaTV. To do so, it analyses how ImmersiaTV‘s Value Chain, with 6 main categories of stakeholders identified. Then it provides a description of the main market trends for audiovisual immersive products. Finally, based on these analyses, it provides a set of recommendations regarding ImmersiaTV’s positioning in its Value Chain.

D5.3 – Documentation and technical fact sheets (M11): This is a compilation of all printable documentation, mostly used for dissemination and communication purposes within the project. In this first release, there is all content created in the first quarter: a poster and a extended presentation. Both material were used at NEM Summit (Brussels, March 2016). Important: as this was a huge file, we have compressed it and image quality is very low. In case you want to see HQ presentations, just follow this link.