Immersive audio production

In the previous article about immersive audio, we explained the importance of deploying a spatial representation of sound in immersive environments. Now, it is time to look into the production side of this topic. A straightforward way to produce ambisonic sound is using a soundfield microphone. It consists of high quality microphone capsules arranged, with their polar […]

Read More

Immersia TV at SOUDAL Cyclocross Leuven

Cyclocross is a very popular sport in Belgium, and SOUDAL Cyclocross Leuven is one of the main events taking place yearly. The ImmersiaTV team wanted to take the emotion wherever you are thanks to omnidirectional, immersive content, so last January 7th we placed 360 video cameras around the field and shot the race. Users of the content […]

Read More

Challenges in delivery of omnidirectional visual content

Industrial and academic experts predict that immersive applications will dominate the technology markets by 2020 [1]. This expectation comes from the significant growth of interest that was observed during the previous years in the development of consumer and professional devices for acquisition (i.e., multi-lens, multi-camera, depth sensors) and rendering (i.e., mobile phones of high processing […]

Read More

Companion screen apps for VR. For what? For whom?

The ubiquity of mobile phones, and particularly the fact that the majority of European TV consumers use them occasionally while watching TV, has triggered, in recent years, the development of companion screen apps, i.e., apps for mobile phones or tablets which are designed to complement the main TV experience. When writing the ImmersiaTV project, our […]

Read More